At least the skiing and driving levels are pretty fun though. Instead of dealing with legalities, Activision decided to just make its own version of GoldenEye with a modified story and Daniel Crag in the Bond role instead of Pierce Brosnan. And Goldeneye Reloaded is pretty good, with lots of varied objectives and high production value.
It actually feels like an authentic James Bond experience. Still, the level design never quite reaches the heights of the N64 classic, and the AI is pretty bad in the single player campaign, which keeps this from being an all-time great Bond game. The Duel is a really ridiculous game, but also way more enjoyable than it has any right to be.
There are plenty of generic henchmen to shoot, but Oddjob and Jaws apparently borrowing one of Dr. Even though it feels a little by the numbers at times, the controls are tight and the bit soundtrack is surprisingly strong. James Bond is played from a top-down perspective and it was never even released in color, but Saffire still managed to pack a truer Bond experience into this tiny cartridge than many more technically advanced games have.
This one is still well worth tracking down. The combination of cover-based shooting, melee combat, and focus kills that let you quickly dispatch enemies hold up really well. And Bizarre Creations, best known for the excellent Project Gotham Racing series, even threw in a few very fun though short driving sections. From Russia with Love is probably best known as the Bond game that brought Sean Connery back to the role for the final time.
If the rights could be worked out now, From Russia with Love is begging for a modern remaster. The World Is Not Enough takes a lot of obvious cues from GoldenEye , with similar missions and level layouts, plus a respectable multiplayer mode. But it also carves out its own identity with several new weapons and gadgets.
Does everything work here? Not quite. Action, Adventure. James Bond Jr. Not Rated Action, Adventure, Thriller. In James Bond The Duel, you must infiltrate a Carribean island base where a mad professor is holding people hostage. Sign In. Copy from this list Export Report this list. Refine See titles to watch instantly, titles you haven't rated, etc. Video Game IMDb user rating average 1 1.
Release year or range to ». Error: please try again. James Bond Video Game Action 7. List Activity Views: 18, in last week Pierce Brosnan, increasingly comfortable in the role of Bond, declined to supply his likeness for this game except on the box, so most of the time you're playing a short, generic Bond shooter, with odd forays into a rail shooter or a racing game using the Need for Speed engine.
The plot is all about a group of Swiss villains determined to clone a bunch of world leaders for typically-daft reasons. This was the sequel to Agent Under Fire, and this time Brosnan decided that the game could use his face, but not his voice. It's worth noting that, like many of the other Bond games, this had different developers for the console, GBA and PC versions, with the latter having a different storyline, missions, and online play. The PC version by Gearbox was utterly dreadful, so we're talking about the console version here, which was much better, following Bond as he attempts to prevent space-based nuclear terrorism and featuring mixed shooter and racing sections.
This is the last of the trilogy that started with Agent Under Fire, and the console developers had really gotten into their stride. The plot focuses on nanotechnology-based terrorism, and returns to Tomorrow Never Dies' third-person perspective. Again, the game is only a few hours long — a problem with this entire trilogy — but despite that it's easily the second-best Bond game of all time.
Ah, it's bloody GoldenEye! Still, the core concept, of exploring the world of James Bond via his marvelous selection of vehicles, remains a solid and viable premise, and there are some fun and innovative features.
One mission, in particular, has Bond driving his BMW from Tomorrow Never Dies via remote control, using surveillance cameras to guide him along to his destination. A novel concept, though its imprecise controls can frustrate the more impatient among us. The lead character in this game is a disgraced MI6 agent, codenamed Goldeneye seriously?
Like Legends before it, Rogue Agent revels in fanservice, and is actually quite successful in wringing nostalgia out of familiar settings and characters. The shooting, as well, is solid enough, with fun dual-wielding mechanics and a clever "human shield" hook. Though the settings are numerous and varied, the actual moment-to-moment shootouts eventually become a repetitive grind, and the story mode quickly reveals itself to be a drab shooting gallery with poor graphics and an irritatingly slow movement speed.
Perhaps with a few more months of development and a better story, Rogue Agent could have reached the lofty heights of its predecessor, but alas, 'twas not to be. After EA picked up the James Bond license from Nintendo and Rare, the first game they released was the Playstation-exclusive Tomorrow Never Dies , developed by Black Ops Entertainment, which was met with a large "meh" by most audiences.
Featuring a sparse ten levels, the game could be completed in a lazy afternoon. Unlike the first-person shooting of Goldeneye , Tomorrow Never Dies was a third-person action adventure title, with clunky mechanics and awkward boss battles. The game followed the plot of the film, with clips from the movie punctuating the finales of certain levels.
Despite its rocky foundation, Tomorrow Never Dies featured a lot of variety, with missions ranging from on-foot shooting to downhill skiing and car combat, a design philosophy which would inspire much better titles yet to come. The Playstation version was developed by TND developer Black Ops Entertainment and was met with a similarly lukewarm reception, but the N64 version, by Eurocom who would go on to crash and burn after the aforementioned disaster, Legends , fared much better.
Both versions followed the basic plot of the film while returning to Goldeneye 's first-person perspective. While the PS1 version had poor graphics and dull gunplay, the N64 version, while not as smooth as Goldeneye , had some impressively large-scale firefights and a wide variety of weapons to play with.
Too bad the stealth sections and tacked-on multiplayer kept it from fulfilling its full potential. Still, Mission Fallen Angel, is one of the best levels in any game to this day.
Following Activision's acquisition of the James Bond license, their first story was Quantum of Solace. Despite the title, it also follows the events of Daniel Craig's first and best Bond film, Casino Royale.
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