Anchorhead is a horror-themed interactive fiction game set in a Lovecraftian dilapidated fishing village. After a gruesome death ends the Verlac family line, a young couple, from a distant branch of the family, inherit the ancestral mansion. The player takes on the role of the wife in this horror-themed interactive fiction game, exploring the mansion and the town, talking to its denizens, and uncovering the mystery that hangs like a miasma over the town.
The plot is divided into three days, but - save for a few time-critical puzzles - the player need not hurry, as time only progresses after puzzles are solved. From Mobygames. Original Entry. Uploaded by Software Library on December 23, Internet Archive's 25th Anniversary Logo. From the author's notes, this appears to be a conscious choice, and it's a wise one; repeating the same scene dozens of times doesn't serve any sort of story well, but it's particularly damaging for horror, since there's little shock value in a gruesome death when you're reading it for the twentieth time.
As it is, there are only a few scenes where the player is likely to have to replay several times, and the more recent releases have streamlined those as well -- particularly one involving a certain asylum. Anchorhead is much better in this respect than Lurking Horror, which had some very difficult puzzles and several ostensibly scary sequences that most players probably end up playing through multiple times.
Very few of the game's items are artificially cut off from each other to save the bother of coding their interaction, moreover, meaning that the combinatorial explosion factor must have been considerable. In light of that, the technical aspect of Anchorhead is impressive indeed there's a reason why this was the first Inform data file to exceed half a meg in its compiled form.
There were some bugs from the first few releases, but they've largely been cleaned up. One of the nicest things about Anchorhead, moreover, is its player-friendly nature: you have a rucksack-like trenchcoat that can carry just about everything in the game, but the game does all the item-juggling for you when you try to pick up something you don't have room for in your hands.
Better still, the umpteen locked doors and keys to those doors that you encounter along the way are handled automatically, through a keyring: type UNLOCK DOOR before one of the locked doors, and the game will automatically flip through the keyring and try all the keys. Without this innovation, trying to keep track of which key opens which door would be a puzzle in itself; with it, the player is free to pass through the doors without giving them a second thought.
A game as complex as Anchorhead is clearly the product of considerable attention to detail. The best thing about Anchorhead, however, is the writing, which is itself the product of some very careful choices. Horror writing can easily lose its force over the course of a story; the author has to strain to come up with fresh grotesqueries that shock or terrify in new and different ways.
There's no formula for avoiding repetition in such writing, but somehow Anchorhead manages -- to the end, I never had a sense of deja vu when reading about my latest gory death. The author also exercises enough restraint to avoid slipping into self-parody, another pitfall of horror writing -- every sight and smell is not, in fact, pronounced the most horrible sight you've ever witnessed or the foulest stench you've ever smelled.
Vital on this point is that the author avoids injecting the PC's emotions into the story almost completely; when you're not told that you're terrified out of your wits at every moment and can infer such things when you care to , the story avoids excessive repetition. Nor, in fact, are you told, with a few exceptions, how you react to your various experiences -- no "you scream in terror" or "you gasp in horror" or equivalents.
The emotional reactions are left to the player. Those are some of the things Anchorhead doesn't do that win it points in my book, but the things it does do are just as good. Description You take a deep breath of salty air as the first raindrops begin to spatter the pavement, and the swollen, slate-colored clouds that blanket the sky mutter ominous portents amongst themselves over the little coastal town of Anchorhead.
Your browser does not support the video tag. Released : Updated : T Download Links Link Mega. How to download free Anchorhead Use any of the links Wait 5 seconds for the ouo advertising to pass and then another 5 seconds per adfly. Click on the download button of the selected service. Install the. Most of our games are uploaded in a single link. And now time to enjoy : In case of problems do not hesitate to contact me! Comments Sign In. The Kiwi. Anchorhead link game not available.
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